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Workflow Overview

Edition: Core and Pro

Both editions share three build stages. Pro adds an optional fourth stage for an animator-friendly Face UI. Complete the shared stages in order.

Stage UI label User outcome
Prerequisite Select Mesh Stores the active polygon mesh as a new setup.
1 STEP 1: Create Guides Creates one or more editable placement guides.
2 STEP 2: Create Control Converts guides into surface-following control rigs.
3 STEP 3: Select Textures & Connect to Materials Builds texture networks and connects their output to the material.
4 (Pro, optional) STEP 4: Create UI Builds PNG atlases and visual sequence pickers, with a shared preview. Save the scene first.
flowchart TD
  M[Select Mesh] --> G[Create Guides]
  G --> P[Move guides on mesh]
  P --> C[Create Control]
  C --> T[Choose texture settings]
  T --> F[Build Final]
  F --> U[Pro optional: Create UI]
  U --> V[Pro optional: Create UI Texture Controllers]

The currently latest completed stage owns the active Revert button. See Additional workflow behavior for reversions, mirroring, sequences, UV/Projection choices, and setup resumption.

Pro also offers Normalize Controls after Build Final for resetting texture control curves following placement adjustments. This is optional before UI creation. See Pro features for the generated animation UI and optional placement controls.