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Buttons and Actions

Documented versions: Core v0.1.4 and Pro v0.3.3.

Shared build and setup actions

UI label Action
Select Mesh Validates the selected polygon mesh and starts a setup.
Create Guides Adds guides for the current prefix and mirror settings.
Delete Deletes the selected Part.
Create Control Builds surface-following controls for the Step 1 guides.
Select File... (Core) / Select... (Pro) Opens Maya's image chooser for the associated texture row.
Build Final Builds texture/material connections from the Step 3 settings.
Revert Reverts the latest applicable build stage; read the panel context before using it.
▲ / ▼ Moves the selected layer within its permitted order range.
Scan Scene for Setups Searches the scene for Texelator setups.
Load Selected Setup Restores the entry selected in Found Setups:.

The Layer Order ▲ / ▼ controls are disabled until a valid layer is selected. Its status line explains the allowed order range. In Pro, Main rows move their complete texture families and child entries stay within owner ranges.

Pro texture-family actions

Current UI label Location Action
+ Child Main or Secondary Adds a masked Child layer.
+ Child Child Adds a Nested masked layer, the final hierarchy level.
+ Secondary Main or Child Adds an overlay above its owner, sharing placement and sequence control.
× Child, Nested, Secondary Removes the adjacent row.
Collapse arrow / section header Step 3 cards and sections Shows or hides the related texture controls.

These replace the older Masked, Secondary?, Add Mask Child, Add Nested Child, and Add Secondary Texture workflow labels.

Pro post-build actions

UI label Where / prerequisite Action
Normalize Controls Control Normalize (Optional); after Build Final Resets texture control curves after placement adjustments. Optional before UI creation.
Revert Control Normalize panel Reverts the normalization operation.
Create UI Step 4; after Build Final, with a saved scene Builds PNG sequence atlases, frame lists/pickers, and the shared preview. Shows progress while building.
Revert Step 4 Deletes generated Face UI nodes, keeping the Step 3 build and atlas PNG files.
Create UI Texture Controllers UI Texture Controller (Optional); after Create UI Adds preview-area placement controls for UV or Projection textures. Use these controls for placement once created.
Revert UI Texture Controller panel Removes the optional controller system and restores original mesh-control connections.

Create UI needs numbered PNG sequences for atlas generation. Sequences composited in one list must share frame numbers and image dimensions. Projection-only setups can create the preview without atlases. Projection scale in the preview is approximate.