Buttons and Actions¶
Documented versions: Core v0.1.4 and Pro v0.3.3.
Shared build and setup actions¶
| UI label | Action |
|---|---|
| Select Mesh | Validates the selected polygon mesh and starts a setup. |
| Create Guides | Adds guides for the current prefix and mirror settings. |
| Delete | Deletes the selected Part. |
| Create Control | Builds surface-following controls for the Step 1 guides. |
| Select File... (Core) / Select... (Pro) | Opens Maya's image chooser for the associated texture row. |
| Build Final | Builds texture/material connections from the Step 3 settings. |
| Revert | Reverts the latest applicable build stage; read the panel context before using it. |
| ▲ / ▼ | Moves the selected layer within its permitted order range. |
| Scan Scene for Setups | Searches the scene for Texelator setups. |
| Load Selected Setup | Restores the entry selected in Found Setups:. |
The Layer Order ▲ / ▼ controls are disabled until a valid layer is selected. Its status line explains the allowed order range. In Pro, Main rows move their complete texture families and child entries stay within owner ranges.
Pro texture-family actions¶
| Current UI label | Location | Action |
|---|---|---|
| + Child | Main or Secondary | Adds a masked Child layer. |
| + Child | Child | Adds a Nested masked layer, the final hierarchy level. |
| + Secondary | Main or Child | Adds an overlay above its owner, sharing placement and sequence control. |
| × | Child, Nested, Secondary | Removes the adjacent row. |
| Collapse arrow / section header | Step 3 cards and sections | Shows or hides the related texture controls. |
These replace the older Masked, Secondary?, Add Mask Child, Add Nested Child, and Add Secondary Texture workflow labels.
Pro post-build actions¶
| UI label | Where / prerequisite | Action |
|---|---|---|
| Normalize Controls | Control Normalize (Optional); after Build Final | Resets texture control curves after placement adjustments. Optional before UI creation. |
| Revert | Control Normalize panel | Reverts the normalization operation. |
| Create UI | Step 4; after Build Final, with a saved scene | Builds PNG sequence atlases, frame lists/pickers, and the shared preview. Shows progress while building. |
| Revert | Step 4 | Deletes generated Face UI nodes, keeping the Step 3 build and atlas PNG files. |
| Create UI Texture Controllers | UI Texture Controller (Optional); after Create UI | Adds preview-area placement controls for UV or Projection textures. Use these controls for placement once created. |
| Revert | UI Texture Controller panel | Removes the optional controller system and restores original mesh-control connections. |
Create UI needs numbered PNG sequences for atlas generation. Sequences composited in one list must share frame numbers and image dimensions. Projection-only setups can create the preview without atlases. Projection scale in the preview is approximate.