Additional Workflow Behavior¶
Edition: Core and Pro
Mirror¶
Enable Create Mirrored Pair in Step 1. Choose X, Y, or Z under
Axis: and pick L_ or R_ under Original Side:. The source image is
selected once, but Texelator builds independent left/right runtime placement
networks. The generated-side image is flipped through its placement settings.
Projection and UV placement¶
With Projection? enabled, Texelator uses a planar Maya projection driven by
a place3dTexture. With it disabled, Texelator uses the mesh UVs and creates a
UV reference arrangement. UV references are collected under RIG/UV_Refs.
Image sequences¶
Enable is sequence? for a numbered image filename. Texelator scans the
selected file's directory for matching names and extension, detects the first
and last frame, and drives frameExtension from a controller attribute. It
supports a numeric block before the file extension, such as eye.1001.png or
eye_0001.exr.
Revert rules¶
Only the most recently built step has an enabled Revert button.
- Step 1 Revert removes guides and returns to mesh selection.
- Step 2 Revert removes controls and returns to editable guides; Step 2 can then be rebuilt.
- Step 3 Revert removes only the final texture/material build and retains Step 3 file paths, checkboxes, and order settings.
- Reverting Step 2 after Step 3 has been reverted clears Step 3 UI configuration.
Resume an existing setup¶
Open Edit Existing Setup, click Scan Scene for Setups, select a result
from Found Setups: and click Load Selected Setup. Texelator stores stage
and setup metadata on Texelator_<MeshName>.