Fields and Options Reference
Documented versions: Core v0.1.4 and Pro v0.3.3.
Step 1
| Field |
Default |
Meaning |
| Prefix: |
Prefix |
Names the new part. |
| Create Mirrored Pair (Core) / Mirror (Pro) |
Off |
Creates or maintains a symmetric pair. Pro uses a toggle beside the prefix. |
| Axis: |
X |
Mirror axis: X, Y, or Z. |
| Original Side: |
L_ |
Original side: L_ or R_. |
| Parts: |
Empty |
Select a created part to edit, delete, or load its mirror settings. |
Step 2
| Field |
Default |
Meaning |
| Part name |
— |
Identifies the part row. |
| Shape menu |
circle |
circle, square, diamond, triangle, or arrow. |
| Color menu |
Default |
Default, Red, Blue, Green, Yellow, Cyan, Magenta, White, or Black. |
| Precision attribute |
0.1 |
Float on the generated slide control. Lower values reduce movement sensitivity. Optional Pro UI texture controller creation sets the connected controls' Precision to 1.0. |
Step 3: main texture
| Field |
Core label |
Pro label |
Default and behavior |
| Selected image |
Select File... |
Select... |
Opens the image chooser. The read-only path starts as No texture selected. |
| Sequence mode |
is sequence? |
Sequence |
Off. Enables numbered image sequence handling. |
| Placement mode |
Projection? |
Projection |
On. Disable for UV placement. |
Pro texture-family rows
The MAIN, SECONDARY, CHILD, and NESTED badges identify each row's
role. Add rows with + Child or + Secondary; the current editor does not
use the older Masked / Secondary? checkboxes.
| Field or control |
Applies to |
Default and behavior |
| Prefix text field |
Child, Nested |
Generated name; editable for the layer/control. |
| Image path and Select... |
All row types |
Choose that row's source image. |
| Control |
Child, Nested |
On. Creates independent placement control; off follows the owner. |
| Sequence |
Main, Child, Nested |
Off. Enables that row's sequence. Secondary rows follow the owner's sequence control. |
| Projection |
Main |
On. Selects the family's placement workflow. |
| + Child |
Main, Secondary, Child |
Adds a masked Child; on a Child row it adds a Nested layer. |
| + Secondary |
Main, Child |
Adds an overlay sharing the owner's placement and sequence control. |
| × |
Child, Nested, Secondary |
Removes that row. |
| Collapse arrow / section header |
Cards and grouped sections |
Expands or collapses related texture details. |
A Nested row is the final mask level. The three-level hierarchy is Main →
Child → Nested, with multiple siblings allowed. See
Pro features.
Sequence animation and the Pro Face UI
| Control |
Edition |
Behavior |
| Frame on a slide control curve |
Core and Pro main sequences |
Integer sequence selection connected to the texture's frame input. Core animators use this attribute directly. |
| Sequence attributes on owner/independent controls |
Pro |
Child/Nested sequences can use their own sequence channels; Secondary rows follow their owner. |
| Frame picker Translate X/Y |
Pro, after Create UI |
Move across the displayed frame list to select an image. Key these channels for visual sequence animation. |
| Frame picker Frame |
Pro |
Driven, displayed frame index; use the picker movement channels to change it. |
| UI texture controller Translate X/Y, Rotate Z, Scale X/Y |
Pro, optional |
Adjust texture placement from the preview. Other movement axes are locked/hidden. |
Existing setups
Found Setups: is an option menu. It begins with (none) or (none found)
until Scan Scene for Setups finds a matching setup. Select an entry before
clicking Load Selected Setup.