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Fields and Options Reference

Documented versions: Core v0.1.4 and Pro v0.3.3.

Step 1

Field Default Meaning
Prefix: Prefix Names the new part.
Create Mirrored Pair (Core) / Mirror (Pro) Off Creates or maintains a symmetric pair. Pro uses a toggle beside the prefix.
Axis: X Mirror axis: X, Y, or Z.
Original Side: L_ Original side: L_ or R_.
Parts: Empty Select a created part to edit, delete, or load its mirror settings.

Step 2

Field Default Meaning
Part name — Identifies the part row.
Shape menu circle circle, square, diamond, triangle, or arrow.
Color menu Default Default, Red, Blue, Green, Yellow, Cyan, Magenta, White, or Black.
Precision attribute 0.1 Float on the generated slide control. Lower values reduce movement sensitivity. Optional Pro UI texture controller creation sets the connected controls' Precision to 1.0.

Step 3: main texture

Field Core label Pro label Default and behavior
Selected image Select File... Select... Opens the image chooser. The read-only path starts as No texture selected.
Sequence mode is sequence? Sequence Off. Enables numbered image sequence handling.
Placement mode Projection? Projection On. Disable for UV placement.

Pro texture-family rows

The MAIN, SECONDARY, CHILD, and NESTED badges identify each row's role. Add rows with + Child or + Secondary; the current editor does not use the older Masked / Secondary? checkboxes.

Field or control Applies to Default and behavior
Prefix text field Child, Nested Generated name; editable for the layer/control.
Image path and Select... All row types Choose that row's source image.
Control Child, Nested On. Creates independent placement control; off follows the owner.
Sequence Main, Child, Nested Off. Enables that row's sequence. Secondary rows follow the owner's sequence control.
Projection Main On. Selects the family's placement workflow.
+ Child Main, Secondary, Child Adds a masked Child; on a Child row it adds a Nested layer.
+ Secondary Main, Child Adds an overlay sharing the owner's placement and sequence control.
× Child, Nested, Secondary Removes that row.
Collapse arrow / section header Cards and grouped sections Expands or collapses related texture details.

A Nested row is the final mask level. The three-level hierarchy is Main → Child → Nested, with multiple siblings allowed. See Pro features.

Sequence animation and the Pro Face UI

Control Edition Behavior
Frame on a slide control curve Core and Pro main sequences Integer sequence selection connected to the texture's frame input. Core animators use this attribute directly.
Sequence attributes on owner/independent controls Pro Child/Nested sequences can use their own sequence channels; Secondary rows follow their owner.
Frame picker Translate X/Y Pro, after Create UI Move across the displayed frame list to select an image. Key these channels for visual sequence animation.
Frame picker Frame Pro Driven, displayed frame index; use the picker movement channels to change it.
UI texture controller Translate X/Y, Rotate Z, Scale X/Y Pro, optional Adjust texture placement from the preview. Other movement axes are locked/hidden.

Existing setups

Found Setups: is an option menu. It begins with (none) or (none found) until Scan Scene for Setups finds a matching setup. Select an entry before clicking Load Selected Setup.