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Reset and Cleanup

Edition: Core and Pro

Use Revert from the latest completed stage rather than manually deleting generated nodes.

Revert What it removes State after revert
Step 3 Final texture/material build Step 3 settings remain available.
Step 2 Follicles, controls, and supporting Step 2 build Editable guides remain; Create Control can run again.
Step 1 Guides Selected mesh remains; create a new guide setup.

Removing a layer row

In Pro, use the × button on a child, nested, or secondary row. If a final network already exists, use Step 3 Revert first, change the rows, then build again.

Manual cleanup

If an interrupted Maya session leaves a setup behind, inspect the corresponding Texelator_<MeshName> group. Manual deletion is a last resort because it can remove scene nodes that the tool expects for setup resumption. TODO: Confirm this information against your production scene before deleting generated groups manually.