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Help Improve Texelator Core

Edition: Core

Texelator Core is open source under GPLv3. Contributions can improve its Maya workflow, usability, documentation, compatibility, or reliability.

This section is for artists and technical users who want to understand the tool well enough to suggest or contribute improvements. It is intentionally a light technical guide, not a full internal API reference.

Good contribution areas

  • Clear bug reports with the Maya Script Editor output.
  • UI clarity and documentation improvements.
  • New control shapes or display-color choices.
  • More robust mirror, UV, projection, sequence, or material workflows.
  • Verification on a supported Maya version.
  • Focused improvements that preserve the existing three-step workflow.

Before changing Core

  1. Start from the public Texelator Core repository.
  2. Test on a copy of a Maya scene; the tool creates and connects scene nodes.
  3. Keep the Select Mesh → Create Guides → Create Control → Build Final workflow intact unless the change deliberately redesigns it.
  4. Check the relevant workflow page and generated scene structure.

GPLv3 applies to Core contributions

Contributions and redistributed modified Core versions must remain compatible with the GPLv3 terms used by Texelator Core. Read the repository LICENSE before distributing a modified version.

A useful issue report

Include the Core version, Maya version, operating system, mesh/UV context, exact steps, expected result, actual result, and relevant Script Editor output. For visual issues, attach a minimal scene or screenshot when sharing it is safe.