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Changelog

Current documented versions: Core v0.1.4 and Pro v0.3.3. Core and Pro maintain separate version histories.

Texelator Pro

v0.3.3 — 2026-10-31

  • Added a progress window to Create UI, showing the current stage and percentage while PNG frames, atlases, UI planes, and setup data are processed.
  • Prevented repeated Create UI calls while a build is running.
  • Progress feedback closes automatically on completion, validation exits, or errors.
  • Verified Qt progress behavior and two-page atlas generation in Maya 2022 and Maya 2026 Python environments. Full interactive-scene validation is pending.

v0.3.2 — 2026-10-29

  • Disabled U/V wrapping on newly created texture placement nodes and Face UI atlas materials.
  • Preserved existing settings when reusing shared placement nodes.

v0.3.1 — 2026-09-16

  • Redesigned Step 3 as a compact, hierarchical texture editor with collapsible MAIN, SECONDARY, CHILD, and NESTED cards.
  • Added + Child and + Secondary actions in the relevant rows.
  • Improved texture-list scrolling, compact path display, and setup restoration.
  • Kept Layer Order entries within their owning texture families.

v0.2.3 — 2026-09-14

  • Added dock/float panel support and outer scrolling for larger interfaces.
  • Kept build actions accessible with bounded part/texture lists.
  • Updated the displayed version and restored-panel title.

v0.2.2 — 2026-07-22

  • Included automatic sequence atlas and Face UI creation for visual frame selection.
  • Included optional texture placement controllers in the UI preview.
  • Expanded the masked texture control workflow.

v0.2.1

  • Included the Core workflow and Pro texture families: masked Children, Nested details, Secondary overlays, independent child controls, and family layer order.

See Pro features for the current layering and animation UI behavior. Interface labels from older versions may differ.

Texelator Core

v0.1.4 — 2026-07-15

  • Provided the three-step workflow: Create Guides, Create Control, and Build Final.
  • Included mirroring, UV/Projection placement, numbered image sequences, main texture layer ordering, stage reversion, and saved-setup restoration.
  • Set the slide control Precision default to 0.1 and added guidance for tuning movement sensitivity.
  • Sequence selection uses the slide control curve's Frame attribute.

Documentation update — 2026-07-16

  • Documented Maya 2022–2026 compatibility, including Python 3 mode for Maya 2022.
  • No new Core version number was introduced by this documentation-only change.

Core remains the free, open-source foundation. Masked Child/Nested families, atlas generation, and the Face UI are Pro additions; see the edition comparison.