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Texelator Documentation

Texelator is a Maya tool for building controllable, renderable 2D texture rigs on a selected polygon mesh. It guides the user through mesh selection, guide placement, control creation, and texture/material connection.

Use it when a texture needs to behave like a rig element: place it on a mesh, move a control, and keep the placement connected to the surface.

Editions

Core is the free GPLv3 edition. Pro includes Core functionality and advanced texture-layering workflows. See Editions.

flowchart LR
  A[Select Mesh] --> B[Create Guides]
  B --> C[Create Control]
  C --> D[Select Textures & Connect to Materials]

Start with Overview or go directly to the workflow overview.