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Texelator Documentation

Texelator — 2D Texture Rigger

Texelator is a Maya tool for building controllable, renderable 2D texture rigs on a selected polygon mesh. It guides the user through mesh selection, guide placement, control creation, and texture/material connection.

Use it when a texture needs to behave like a rig element: place it on a mesh, move a control, and keep the placement connected to the surface.

Editions

Core is the free GPLv3 edition for a complete texture rigging workflow. Pro adds three-level masked texture families, automatic PNG atlases and a visual animation UI, plus optional texture placement controls on that UI. See Editions.

Build with Core, expand with Pro

Core takes you from guides to surface-following controls and a connected material. Animate numbered texture sequences through the slide control curve's Frame attribute.

Pro adds Main → Child → Nested masked layering for richer texture rigs. Its Create UI step builds the atlases and visual frame pickers for you, making expression selection easier for animators. Optional UI texture controllers also let you adjust placement in the preview.

Start your workflow

flowchart LR
  A[Select Mesh] --> B[Create Guides]
  B --> C[Create Control]
  C --> D[Select Textures & Connect to Materials]

Start with Overview or go directly to the workflow overview.