STEP 2: Create Control¶
Edition: Core and Pro
Purpose¶
Convert the Step 1 guides into surface-following follicles and slide controls. The resulting control drives texture placement in Step 3.
Before You Begin¶
Complete Step 1 and position every guide. The selected mesh and at least one guide must still exist.
Interface Fields¶
| Field | Description | Required | Default / available values | Edition |
|---|---|---|---|---|
| Part Control Settings: | One row per part. | Yes | — | Core and Pro |
| Shape menu | Control-curve shape. | Yes | circle, square, diamond, triangle, arrow |
Core and Pro |
| Color menu | Control display color. | Yes | Default, Red, Blue, Green, Yellow, Cyan, Magenta, White, Black |
Core and Pro |
| Precision guidance | UI text: lower Precision when the control moves too fast; increase it when it moves too slowly. | Informational | — | Core and Pro |
The created slide control receives a keyable Precision float attribute with a
default value of 0.1.
Actions¶
| Button | Result |
|---|---|
| Create Control | Creates the follicle/control hierarchy for every guide. |
| Revert | Removes the Step 2 build and returns to editable guides. |
Step-by-Step Usage¶
- Confirm the guide positions in the viewport.
- Select the desired shape and color for each row in Part Control Settings:.
- Click Create Control.
- Select the generated slide control in the scene and adjust its
Precisionif the movement sensitivity needs tuning.
Result¶
Texelator creates a follicle, control hierarchy, slide control, hidden bind joint, and supporting utility connections for each guide. Follicle shapes and the original guide are hidden after a successful build. The Step 3 texture UI becomes available.
How to Verify¶
Move a generated *_Slide_ctrl. It should drive the rig position over the
surface. The Create Control button becomes disabled after success and Step 3
is enabled.
Common Problems¶
- Mesh not selected from Step 1: return to Step 1 and select the mesh.
- No locators created in Step 1: add at least one guide.
- Control movement feels wrong: edit the slide control
Precisionattribute; lower values reduce movement and higher values increase it.
Next Step¶
Continue to STEP 3: Select Textures & Connect to Materials.