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STEP 1: Create Guides

Edition: Core and Pro

Purpose

Create an editable guide locator for each texture part. Guides define the surface position used by Create Control.

Before You Begin

Select a polygon mesh and click Select Mesh. The selected mesh must have valid UVs. A new selection starts an independent setup rather than inheriting the prior mesh state.

Interface Fields

Field Description Required Default Edition
Prefix: Part name used for the guide and later rig names. Yes Prefix Core and Pro
Create Mirrored Pair Enables a left/right pair for the current part. No Off Core and Pro
Axis: X, Y, Z Mirror axis; shown when mirroring is enabled. If mirrored X Core and Pro
Original Side: L_, R_ Which side is the editable source side. If mirrored L_ Core and Pro
Parts: Single-selection list of created parts. No Empty Core and Pro

Actions

Button Result
Select Mesh Validates and stores the selected mesh.
Create Guides Creates a guide for the prefix, or a mirrored pair when enabled.
Delete Deletes the selected part guide.
Revert Removes Step 1 guides and returns to the selected-mesh state.

Step-by-Step Usage

  1. Select the target polygon mesh in Maya.
  2. Click Select Mesh.
  3. Enter a meaningful Prefix: such as Eyes or Mouth.
  4. Optionally enable Create Mirrored Pair, then choose Axis: and Original Side:.
  5. Click Create Guides.
  6. Move the created guide locator on the mesh. Add another prefix if needed.

Result and Verification

The part appears once in Parts:. A mirrored part uses generated L_ and R_ prefixes, but the Parts list represents the part rather than both sides. Move the original guide and verify the mirrored guide updates.

Common Problems

  • Create Guides is disabled: select a mesh with Select Mesh first.
  • The guide does not represent the desired part: select it in Parts: and adjust its location before Step 2, or use Delete and create it again.

Next Step

Set the guide positions, then continue to STEP 2: Create Control.