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Interface Reference

Documented versions: Core v0.1.4 and Pro v0.3.3.

Both editions use a sequential workflow in one panel. Core has three numbered steps. Pro adds an optional fourth step, Create UI, and two optional post-build tools: Control Normalize and UI Texture Controller.

Shared workflow and edition differences

Area Core Pro
Header Branded banner; window title Texelator v0.1.4 Branded banner; window title Texelator Pro v0.3.3; dock or float using Maya's panel tab
Resume Edit Existing Setup below the build/reorder panels Edit Existing Setup near the top, before Select Mesh
Prerequisite Select Mesh Select Mesh
Step 1 Prefix:, Create Guides, Create Mirrored Pair, Axis:, Original Side:, Parts:, Delete, Revert Prefix:, Mirror toggle, Create Guides, Axis:, Original Side:, Parts:, Delete, Revert
Step 2 Part Control Settings:, shape/color menus, Create Control, Revert Same actions, with a bounded scrolling part list
Step 3 Main texture rows with Select File..., is sequence?, Projection? Collapsible MAIN, SECONDARY, CHILD, NESTED cards with Select..., Sequence, Projection, Control, + Child, + Secondary, ×, where applicable
Layer order Main layer list; ▲ / ▼ Hierarchy tree; ▲ / ▼ keep entries within owner ranges
Final build Build Final, Revert Build Final, Revert
Post-build order Reorder Existing Layers Reorder Existing Layers

In Pro, step headers and texture cards can be collapsed. An outer scroll area contains all steps, and larger part/texture lists scroll within their own areas. The Mirror toggle is orange when enabled; its axis and side settings appear below Create Guides.

Pro tools after Build Final

Area Visible actions Availability and result
Control Normalize (Optional) Normalize Controls, Revert Available after Build Final; optionally resets texture control curves after manual placement adjustments.
STEP 4: Create UI Create UI, Revert Available after Build Final. Save the scene first. Builds PNG atlases and a visual Face UI; also supports a Projection preview without sequences.
UI Texture Controller (Optional) Create UI Texture Controllers, Revert Available after Create UI. Adds UV/Projection placement controls to the preview area.

Create UI shows a percentage and current-stage message while processing. The percentage tracks build stages, not time remaining. The window closes on completion or failure. The ordinary Status: labels continue to report each panel's state.

Generated animation UI in the scene

The Face UI is separate from the Texelator tool panel. It contains visible sequence frames, movable frame picker curves, a shared material preview, and an outer border control that moves the UI together. Move a picker over the frame list to choose a sequence image and key its Translate X/Y channels to animate selection. Its driven Frame attribute displays the selected index.

With optional UI texture controllers, use the controls in the preview for placement changes. Projection previews have approximate scale and may differ from the mesh result.

See Fields and options and Buttons and actions for individual controls.