Generated Scene Structure¶
Edition: Core and Pro
Texelator creates one visible setup group per mesh:
Texelator_<MeshName>
├─ GEO
├─ RIG
│ └─ UV_Refs
└─ UTIL
The setup group stores Texelator identification, a setup ID, mesh reference,
stage, and serialized setup data. RIG contains the generated texture-control
hierarchies. UV_Refs collects UV reference objects. UTIL is used for
technical utility content and is hidden by the generated organization logic.
For each Step 2 part, the rig includes a follicle/control hierarchy, a slide
control named with the part prefix and _Slide_ctrl, and a hidden bind joint.
Follicle shapes are hidden to avoid viewport clutter.
Step 3 creates file/placement networks and connects managed outputs into the
material's layered texture arrangement. Projection builds use a place3dTexture
and planar projection; UV builds use a place2dTexture and UV reference
connections.
Warning
Node names can acquire Maya numeric suffixes when names already exist. Treat the structure above as a naming pattern, not a guarantee of exact unique names.