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Generated Scene Structure

Edition: Core and Pro

Texelator creates one visible setup group per mesh:

Texelator_<MeshName>
├─ GEO
├─ RIG
│  └─ UV_Refs
└─ UTIL

The setup group stores Texelator identification, a setup ID, mesh reference, stage, and serialized setup data. RIG contains the generated texture-control hierarchies. UV_Refs collects UV reference objects. UTIL is used for technical utility content and is hidden by the generated organization logic.

For each Step 2 part, the rig includes a follicle/control hierarchy, a slide control named with the part prefix and _Slide_ctrl, and a hidden bind joint. Follicle shapes are hidden to avoid viewport clutter.

Step 3 creates file/placement networks and connects managed outputs into the material's layered texture arrangement. Projection builds use a place3dTexture and planar projection; UV builds use a place2dTexture and UV reference connections.

Warning

Node names can acquire Maya numeric suffixes when names already exist. Treat the structure above as a naming pattern, not a guarantee of exact unique names.