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Generated Scene Structure

Edition: Core and Pro

Texelator creates one visible setup group per mesh:

Texelator_<MeshName>
├─ RIG
│  └─ UV_Refs
└─ UTIL

The setup group stores Texelator identification, a setup ID, mesh reference, stage, and serialized setup data. RIG contains the generated texture-control hierarchies. UV_Refs collects UV reference objects. UTIL is used for technical utility content and is hidden by the generated organization logic.

The current Core organization logic leaves the mesh at its existing DAG location; it does not create or parent it under GEO. Existing-setup scanning still checks for a legacy GEO group so older scene layouts can be recognized.

For each Step 2 part, the rig includes a follicle/control hierarchy, a slide control named with the part prefix and _Slide_ctrl, and a hidden bind joint. Follicle shapes are hidden to avoid viewport clutter.

Step 3 creates file/placement networks and connects managed outputs into the material's layered texture arrangement. Projection builds use a place3dTexture and planar projection; UV builds use a place2dTexture and UV reference connections.

Warning

Node names can acquire Maya numeric suffixes when names already exist. Treat the structure above as a naming pattern, not a guarantee of exact unique names.