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Core Features

Edition: Core v0.1.4

Texelator Core provides the essential end-to-end texture-rigging workflow:

  • Select one polygon mesh and create a separate setup for it.
  • Create multiple named guides and edit their positions before rig build.
  • Create mirrored parts with X, Y, or Z axis options and L_ / R_ original-side selection.
  • Build surface-following follicles and slide controls with per-part curve shape and color choices.
  • Use Precision on each slide control to tune movement sensitivity.
  • Select a main image for each part and build a managed material connection.
  • Choose UV or Projection placement.
  • Enable numbered image sequences.
  • Select or animate a sequence frame through the Frame attribute on the generated slide control curve.
  • Arrange main texture layers in Layer Order (top first):.
  • Revert completed stages and resume a saved in-scene setup.

When to choose Core or Pro

Core is a complete starting point for texture rigging: place and animate main textures, use UV or Projection placement, and build a rig with familiar Maya curve controls. It is a practical choice for straightforward texture setups and for studying or extending the open-source workflow.

For richer texture families and a visual animation interface, Texelator Pro adds Main → Child → Nested masked layering, Secondary overlays, automatic PNG atlas and Face UI creation, and optional texture placement controls on that UI. Core does not include the masked Child/Nested layer system or atlas/UI generation; its sequence controls live on the rig's control curves.

Core is free software under GNU GPLv3. Refer to License for edition-specific licensing notes.