Core Features¶
Edition: Core v0.1.4
Texelator Core provides the essential end-to-end texture-rigging workflow:
- Select one polygon mesh and create a separate setup for it.
- Create multiple named guides and edit their positions before rig build.
- Create mirrored parts with
X,Y, orZaxis options andL_/R_original-side selection. - Build surface-following follicles and slide controls with per-part curve shape and color choices.
- Use
Precisionon each slide control to tune movement sensitivity. - Select a main image for each part and build a managed material connection.
- Choose UV or Projection placement.
- Enable numbered image sequences.
- Select or animate a sequence frame through the Frame attribute on the generated slide control curve.
- Arrange main texture layers in Layer Order (top first):.
- Revert completed stages and resume a saved in-scene setup.
When to choose Core or Pro¶
Core is a complete starting point for texture rigging: place and animate main textures, use UV or Projection placement, and build a rig with familiar Maya curve controls. It is a practical choice for straightforward texture setups and for studying or extending the open-source workflow.
For richer texture families and a visual animation interface, Texelator Pro adds Main → Child → Nested masked layering, Secondary overlays, automatic PNG atlas and Face UI creation, and optional texture placement controls on that UI. Core does not include the masked Child/Nested layer system or atlas/UI generation; its sequence controls live on the rig's control curves.
Core is free software under GNU GPLv3. Refer to License for edition-specific licensing notes.